Solution · Ideation

Turn a How-Might-We into concepts personas actually want.

Arrive with a How-Might-We question; leave with tested concepts. The run diverges widely on ideas, then pressure-tests them against personas who live the problem — so you explore boldly without drifting away from the pain.

01Best for

Concept generation, discovery workshops, picking what to prototype.

Output

A ranked shortlist of concepts, with the pain each relieves and who reacts.

Best for

HMW sprints, roadmap ideation, finding the non-obvious dark horse.

Grounding

Every idea is checked against personas who actually feel the pain — including an extreme user.

Anti-pattern

No sticky-note theatre — divergence is wide, but convergence is earned with prototype tests.

The loop

01

Frame the HMW

State the How-Might-We; the council grounds it in the lived pain behind it.

02

Diverge on concepts

Many distinct ideas, pushed for at least one genuinely non-obvious one.

03

Prototype & test

The promising concepts become prototypes personas actually use.

04

Rank & shortlist

A head-to-head forces preferences; you leave with a defensible shortlist.

02How it works

Runs through d.school Micro-Cycle.

A job is the outcome you buy; underneath, the run follows a proven framework and reaches for one move at a time. Ideation (How-Might-We) runs through d.school Micro-Cycle, using council, prototype test, head-to-head along the way — and it won’t converge until the panel below has weighed in.

Coverage

At least 4 personas, spanning segment · expertise-level · extreme-user. The panel includes at least one extreme user to push non-obvious concepts. (How-Might-We is often mis-sold as a flat “method”; here it is the ideation Job, run through a real framework.)